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Tools Sale - Friday 18th February, 5PM UTC



Pre-sale for Golden Moon Badge or Shiny Moon Sticker holders

Public whitelisted sale for Golden or Shiny or Bronze badge/sticker holders (the available packs will be updated after the first round if finished)



Discord (make sure to join to be updated live): discord.gg/moonstones
Twitter: twitter.com/MoonstonesColl



What's the sale about?

Tools for the role-playing game Moon Stones Collection.
With tools you will be able to perform jobs and earn Gold Teals, the virtual coin of the game that can be exchanged for the upcoming token $SELE (Selenite).


How is the sale going to be made?

The sale will be in Neftyblocks.
There will be NO PACKS.
You will be free to decide which tool to buy or not among 10 different tools that can give you access to 10 different jobs.

Every tool will have a MAX of 500 mint each for this sale.


Do I need to be whitelisted to access the sale?

With a Golden Moon Badge or a Shiny Moon Sticker you will get access to the pre-sale.

With a Bronze Moon Sticker you get access (together with golden and shiny moon holders) to the public whitelisted sale.

The snapshot for the whitelist holders will be at 3PM UTC.


How long will the sale last?

Golden and Shiny will have 5 minutes to make their claim, it will start at 5PM utc.

At 5.15PM utc after we update the numbers, the public whitelisted sale will start and it will last for an hour.

If anything is left, at 6.15PM utc the drop will open to the public and it will last 24 hours, after that it will be closed.


When I will be able to use my tools?

Immediately.

The job system is already tested and working, many users have been already using promo tools for weeks.

Some resources are already used in our game (example, metals, wood and food) so we loaded into the system an initial amount of 100000 resources for metal, food and wood.

Some other resources, instead, will be used in future (example carbon, wax -not the token-, resin, stones etc.) but you will be able to start to produce them immediately to fill the shops and we will set the amount of resources in the shop to 0 so you will get paid more as soon as you start thanks to our dynamic system payment that pays more when a resource is scarce.

Payments will be lowered once the shops are filled, but meantime we will enable the use of the resources so that will maintain a balance of people using it and people producing it.